Deadlock Grey Talon Guide and Overview
Grey Talon’s the only character who uses a crossbow. A character who is best at fighting at a distance away from enemies. He uses arrows, traps and even an owl to attack the opponents. And an unique ability which allows him to make a big impact anywhere around the map.
Deadlock Grey Talon Overview
Grey Talon is a deadly long-range sniper in Deadlock. He picks off enemies from far away with accurate shots, turning fights in their favor before they even start the game.
He was once a secret murderer working for a strong global organization. After he refused to kill an innocent target,and then started to work alone and went for only those people who he thought deserved it.
He is ideal for people who love playing from a distance and enjoy taking careful, high-damage shots. His focus on exactness, makes every shot feel powerful and important.
Grey Talon can take out enemies from far away places before they reach close, breaking the opponent team’s plans and giving his allies a huge advantage. With perfect aim, he can control entire fights from the backline.
He can reposition quickly with his mobility tools, keeping himself safe while still dealing heavy damage. With the right setup, he can stay hidden and control the battlefield from non expected angles.
Grey Talon shines when working with teammates who can distract or engage enemies up close. While the enemy focuses on the frontline, he finishes them off and becomes a silent but deadly threat.
Grey Talon's Deadlock Strengths and Weaknesses
Strengths:
Grey Talon deals huge damage from a far away distance, allowing him to take out important enemies before they can fight back. He can stay safe by keeping far away from the main fight and using his movement skills to escape danger. His accurate shots can break the enemy’s plans and force them to hide. He works very well with teammates who fight up close and distract the enemies while he’s in the backline. His ability to control long-range angles makes him perfect for players who enjoy careful, skill-based gameplay.
Weaknesses:
Grey Talon has low health and can be finished off quickly if enemies get close to him. He depends a lot on good aim — if he misses shots, he becomes less useful. He struggles against swift or sneaky enemies who can reach out on him easily. His abilities have long cooldowns, so using them at the wrong time can leave him helpless. He also relies on his team to protect him; without them, he can be overwhelmed and taken down fast.
Grey Talon's Abilities
Charged Shot
Charge up a powerful shot that pierces through enemies.
Hold 1️⃣ or M1 to hold the shot.
Damage: 100 🌟x0.5
Charges: 1
Recharge: 4s
Ability Points:
⚡1: +1 Charges
⚡2: +65 Damage
⚡5: Improved Damage scaling and -3s Charge Delay
🕔 17
Rain of Arrows
Damage Type: Buff
Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon.
Alt-Cast for reduced jump height.
Press{SPACE} to cancel the glide.
Duration: 7s
Weapon Multishot: 5
Weapon Damage: +4
Ability Points:
⚡1: -14s Cooldown
⚡2: While airborne, +5 Weapon Damage and Weapon damage applies 40% Movement slow for 1.5s
⚡5: While airborne, +40% Bullet Lifesteal and +40% Spirit Lifesteal
🕔 35
Spirit Snare
Damage Type: Movement Restriction
Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage.
Hit the trap with a Charged Shot to detonate early with increased radius.
Ability Radius: 6.2m
Tether Duration: 1.75s
Spirit Damage: 30
Lifetime: 20s
Movement Slow: 30%
Charged Shot Radius: +30%
Arm Time: 2s
Ability Points:
⚡1: -20s Cooldown
⚡2: +0.75 Curse Duration
⚡5: Grey Talon Deals +30% more Bullet Damage to enemies hit by Spirit snare for 10s
🕔 34
Guided Owl
Damage Type: Explosive
Hold M1 to accelerate the owl.
Press {SPACE} to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.
Recharge: 14s
Damage: 250 🌟x0.7
Explosive Radius: 12m
Stun Duration: 0.75s
Spirit Power Per Kill: 5
Ability Points:
⚡1:-+100 Damage
⚡2: -47s Cooldown
⚡5: After hit, Kills enemies that are below 22% Health
🕔 127