Deadlock Bebop's Guide and Overview
Bebop’s a strong and tough man. His abilities make him useful in various situations. whether it’s dealing damages, stopping enemies, or even helping his teammates he knows every little bit of it. His versatility helps him to deal with the opponents on the battlefield as he can outplay his enemies in different ways.
Deadlock Bebop Overview
- Bebop is a high-speed, technology-based fighter who thrives on hit-and-run strategies. He can dart in, deal damage, and disappear before opponents even realize what happened, making him a real problem for Low-mobility heroes
- Before Deadlock, Bebop was an black hat hacker and DJ in Neo-Tokyo, known for hacking systems in mid-performance. One night, he gained entry to the wrong data vault and came across a secret war — now he’s fighting to expose the truth.
- He uses teleportation, Sprint bursts, and Sensor trap placement to control space and play circles around opponents. His entire playstyle is about misleading, quick kills, and clean break out.
- Enemies struggle to lock him down because of his insane mobility. He’s especially dangerous when he tries to sneak around and attack from sides or behind, and usually goes after weak heroes, such as snipers or healers, hurting them before they even react. His teleportation and speed surprises enemies from areas they even don’t expect.
- His passive saves him when things get dangerous, letting him survive fights that should’ve killed him. It’s perfect for getting away and returning back to strike again.
- Bebop is best for players who love speed, unpatterned moves, and staying one step ahead. If you enjoy irritating your enemies and hitting insane combos , he’s your guy.
Bebop's Deadlock Strengths and Weaknesses
Strengths:
Bebop is incredibly fast and hard to catch, making him great for dodging attacks and escaping danger. His teleportation allows him to surprise his enemies and get away quickly. He’s perfect for sneaking around and targeting weak backline heroes. His passive ability gives him a free blink when he’s in danger, making him hard to finish off.
Weaknesses:
Bebop has low health and can be finished quickly if caught. He’s not good at extensive fights and relies on quick hit-and-run strategies. If opponents trap or stun him, he can’t escape easily. He also needs good timing and smart positioning to be effective. Players who are not used to swift movement or sneaky playstyles might find him hard to control. Strong tanks or area attacks can stop him before he tries to get away.
Bebop's Abilities
Exploding Uppercut
Damage Type: Damage
Deal Light Melee damage to nearby units and send them flying back, causing area damage and fire rate slow where they land.
Does not damage allies.
Uppercut Damage : 0.00
Area Damage: 80 🌟x0.5
Landing Radius: 14m
Fire Rate Slow: 15% 🌟x0.2
Fire Rate Slow Duration: 5s
Air Control lockout: 0.3s
Ability Points:
⚡1: -10.5s Cooldown
⚡2: On uppercut enemy hero, gain fast spin-up time, 2x range, and +60% weapon damage for 12s
⚡5: On Uppercut enemy Hero, set Hook cooldown to 0
and instantly +100% bullets to your current clip
🕔 21
Sticky Bomb
Damage Type: Explosive Damage
Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time.
Gain +1.5% bomb damage for every enemy hurt.
Gain +4% bomb damage for every enemy hero killed within 12s of taking bomb damage
Hold M3 to cast a Sticky Bomb on yourself.
Cast Range (enemy): 6m
Cast Range (ally): 12m
Ability Radius : 12m
Damage: 110 🌟x1.2
Fuse Time: 0.3s
Ability Points:
⚡1: -8s Cooldown
⚡2: +75 Damage
⚡5: On attach, target deals -30% less damage for 5s
🕔 18
Hook
Damage Type: Damage
Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing.
Cast Range: 30m
Damage: 10 🌟x2
Ability Points:
⚡1: Bebop deals 25% more weapon damage against hooked enemies for 10s
⚡2: +30m Cast Range
⚡5: -11.5s Cooldown
🕔 23
Hyper Beam
Damage Type: Damage
3 seconds CD when canceled during precast.
Cast Time : 11s
DPS: 205 🌟x2.7
Beam Width: 2.9m
Movement Slow (On hit): 25%
Beam Length: 70m
Ability Points:
⚡1: -30s Cooldown
⚡2: +100 DPS
⚡5: Hyper Beam heals Bebop for 80% of it’s damage on Heroes, 25% on non- heroes
🕔 130